Tekken 8 is also bringing back the health recovery system from Tekken Tag Tournament. However, Rage Drives (which were used during Rage for longer combos) have been taken out for balancing reasons because it would have been “too complicated” otherwise. They can even be triggered with just one button or down, forward, and the two punch buttons this time around. It will still give players boosted attacks when their health hits a certain threshold, and Rage Arts (super moves like Mortal Kombat 11‘s Fatal Blows or Ultra Combos in Street Fighter IV) still exist. The Rage system, which started in Tekken 6, was the first system covered. Ikeda then said that the team had three main points: make battles more enjoyable for the aggressor, make it easy to understand momentum shifts and exciting moments, and enhance each character’s specialties and characteristics. Harada reiterated that “aggressive” was one of the key terms for the game and that he wanted players to “experience their greatest exhilaration within the series” through the fighting mechanics, “evolved visual expression,” camera, and effects. ![]() But now the company has lifted the veil and released a 36-minute breakdown of what its mechanics are and how they have changed or stayed the same when compared to past entries.Įxecutive Director Katsuhiro Harada and Game Director Kohei Ikeda led the video much in the style Capcom uses for its Street Fighter breakdowns. Bandai Namco has dropped a few clips of Tekken 8, but didn’t fully detail what players were seeing, leading many to speculate what intricacies its fighting system had this time around.
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